
Increases AI aggression if the player's Opinion score is negative, and increases expansion desire ĭiplomacy bonus or penalty to the AI's Opinion score for human players. % increase to human players' perceived military strength Number of non-aggression turns after signing a Peace Treaty Increases AI enmity for policy count lead % of base policy count lead diplomacy weight % of base tech count lead diplomacy weight % of base World Wonder spamming diplomacy weight Ĭhanges the threshold before a player is considered a "World Wonder spammer" Increases AI enmity for victory competition (different victory condition) % of base victory competition (different victory condition) diplomacy weight Increases AI enmity for victory competition (same victory condition) % of base victory competition (same victory condition) diplomacy weight % of base City-State Influence competition diplomacy weight % of base World Wonder competition diplomacy weight % of base territorial dispute diplomacy weight Tactical AI search depth (defensive moves) Tactical AI search depth (offensive moves)

% of the top score that a belief choice must have in order to be considered % of the top score that a policy choice must have in order to be considered % of the top score that a tech choice must have in order to be considered % of the top score that a city production choice must have in order to be considered Maximum range for Barbarian naval unit target search Maximum range for Barbarian land unit target search

Gold given to AI players when clearing an encampment Gold given to human players when clearing an encampment Game turn when barbarians gain the ability to cross player borders and spawn inside player cities Įxtra CS/RCS % vs barbarians for human playersĮxtra CS/RCS % vs barbarians for AI players

Modifies amount of Production required for World Congress Projects įree XP given to new units, modified by game speed ĭiscount on Food required for cities to growĭiscount on Production cost of combat unitsĭiscount on Production cost of projects Įxtra sight for City-State units (# tiles) Modifies Production cost of World Wonders and World Projects Modifies Production cost of buildings (except World Wonders) Modifies Production cost of non-combat units Maximum CS/RCS bonus (%) to enemy units from this player's warmongering penalties % of total population added to unit supply īonus Warriors (or era equivalent unit) at game start Number of units that don't cost Gold maintenanceĪmount added to unit supply for each city % reduction to citizen happiness need modifiers Difficulty Level Human Player Bonuses Bonusĭetermines the order in which players are placed on the map at game start Įxtra global happiness per owned Luxury Resource
